A jungle adventure, setting, and toolkit for creating your own jungle setting. This supplement contains:

  • A brief history of the jungle’s troubled past and the natives who have survived there.
  • A color judge’s map of the jungle with dozens of described locations to explore.
  • A color player’s map to give the players a vague understanding of the layout of the jungle and its features.
  • A comprehensive Jungle Event System that reflects the harsh reality and wondrous excitement of journeying through this jungle.
  • The Ant Tunnel Exploration System provides a framework for running adventures in these infinite, living tunnels.
  • The Tomb of the Monkey God. A dungeon module with an Escalation mechanic that ratchets up the tension the longer the PCs remain inside the tomb. Unique, overlapping color map of this four-level tomb.
  • Plus a variety of monsters, NPCs, hirelings, magic items, etc.
  • And, of course, the cover art by Rommel Joson and the back cover art by Edbon Sevilleno.


  • Tenkar’s Tavern (full review here) says: “I’m still amazed at how much “stuff” Dustin squeezed into 16 pages. It is certainly reads as if it much more. Fire in the Jungle is almost system neutral, in that the few D&Disms could easily be converted to Tunnels & Trolls without much effort. I’m not sure if I’d run this as is, but as its a sandbox, who will run it as is? It’s certainly made me think about jungle adventures and how it could be a nice change of pace to take a party out of civilization and drop them in the jungle. Very well done and worth the price of admission, even if it’s just to crib the charts ;)”
  • ChicagoWiz (full review here) says: “Any setting book is going to have things that the reader can use, things they don’t like, and things that simply serve as seeds for imagination later on. Dustin’s Fire in the Jungle is exactly that. There was a lot I found in here useful right away, even outside of a jungle environment, and some things that I didn’t like. Aside from the issue with the dungeon map being difficult to use as-is, there’s not really anything “wrong” with the book that I would hold up as a red flag. The random tunnel/dungeon generators is a personal issue, and many people will no doubt find it a positive part. I really liked Dustin’s brevity, his straight to the point approach and a few hints of what seems to be his sense of weird, whimsical and odd humor throughout. That only adds to the overall great nature of the book. I recommend this book to anyone looking to incorporate a jungle setting, or just wanting a very inexpensive sandbox setting book to use as some reference.”

16 pages on 100# text stock paper and color interior. The heavy stock paper is impressive and sturdy!

PDF is free. Get it in print for $6.54+ shipping.

The Fire in the Jungle Fantasy RPG Supplement Find out more on MagCloud 



8 Responses to “The Fire in the Jungle RPG Supplement”

  1. Jim said

    Hmmm. I have to check out this MagCloud site.

  2. Dan said

    I’ll have to check this thing out – I always loved Howard’s stories based in a jungle setting. Quote from a Dragonsfoot forum thread: “J. Eric Holmes wrote an excellent supplement to SOURCE OF THE NILE dealing with fantasy civilizations that goes into much detail, and is very useful in setting up jungle adventures.” Is this inspired by that or is it something completely different?

  3. […] but the setting got the creative juices flowing. Similarly, I’ve recently picked up Fire in the Jungle, a short but glorious booklet for the generation of jungle adventure […]

  4. […] and I think I’ve decided I’ll do it this summer. Between great new supplements like Fire in the Jungle, Monster Island, Many Gates of the Gann, Curse of the Emerald Cobra,  the jungle hex crawls from […]

  5. […] of tropical settings, check out the absolutely free, and also absolutely wonderful, Fire in the Jungle. I loved it so much I paid for a print edition of the booklet. It has an awesome map, the tomb of a […]

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