Jungle Castle Rock Apocalypse is now available
July 21, 2013
Jungle Castle Rock Apocalypse is now available on Magcloud…click above to order. PDF is FREE! Get the physical book for $6.54 + shipping.
Jungle Castle Rock Apocalypse (JCRAp) is a post-apocalypse fantasy role playing setting and adventure supplement. I aimed to make it more like Ralph Bakshi’s Wizards than Mad Max, but I’m not sure if I succeeded!
I’m not sure how to explain the book other than by briefly describing what’s in each page.
Page 1. cover image depicts entrance to the Tunnels under the Rock.
2-3. These two pages briefly describe the Apocalypse Jungle and introduces the factions vying for survival. These pages can be read by players as an intro to the setting.
4 – 6 Three pages of monsters by Justin Davis, creator of A Field Guide to Doomsday!
7 Color map of the Tunnels under the Rock. This is only the large first level of what could potentially become a megadungeon.
8-9 Color map of the Apocalypse Jungle, with brief location descriptions and encounter charts surrounding map. I put all the maps in the center so they can be easily removed.
10 Color map of the Castle on the Rock.
11 Describes the Gorilla Padre…a potential ally or enemy and source of information. Then introduces the Castle on the Rock, scenarios therein, and a collection of tables for castle events.
12-13 Describes castle NPCs and squads and where they are located at different times of day and night.
14-15 Describes key locations in the Tunnels and the weirdness and haunts therein.
16 back page bonus: “Clown Robot Doctor Apocalypse” one-page dungeon.
A few author’s notes:
So the book contains sixteen monsters by Justin Davis, fully described and statted out. These are the wilderness monsters. I also briefly describe another dozen or so monsters inhabiting underground adventure sites, but don’t stat these out. What’s up with that?
Basically, Justin’s monsters are awesome and I wanted to emphasize them and the idea that the Apocalypse Jungle is loaded with big baddies that are dangerous to characters of any level.
To clarify, and to help you determine if this is a book you would find useful: this is not a fully-detailed, ready-to-play setting or adventure. It has lots of specific detail, but never tells the whole story. Improv-happy DMs could probably run it without much prep, but other DMs will probably need to sit down and flesh out parts of it beforehand.
About the only part that is ready-to-play is the jungle wilderness, where Justin’s fully ready monsters enable wilderness exploration from the get go. At least until some humans are encountered, at which point the DM gets to start having fun deciding what’s what and who’s who.
This book contains a lot of d6 tables. At some point I got tired of writing sentences and started writing down all of my ideas in the form of d6 tables. Then I had a vision of filling the book with nothing but these tables, with no explanatory writing. This was probably around the time I was reading the classic Arduin books. Eventually, I wussed out and started writing sentences again, but all the tables remain.
Also, due to the nature of placing tables in a columnar page layout, there is plenty of space for you to cross out my dumb ideas and write in your own.
Just a list of influences.
On the Castle description:
Keep on the Borderland by Gary Gygax. Duh. For the concept of describing a castle for use as both a home base or as the target of an adventure.
The idea to indicate where the Castle inhabitants are at different times of the day is from a d20 adventure called The Gryphon’s Legacy by Wolfgang Bauer.
On the Castle map:
The map in Duck Tower by Paul Jaquays for using color to indicate building height. Yes, Duck Tower. Not Dark Tower, also by Paul Jaquays.
The ruins or Corregidor as a real world visual reference.
On the Tunnels map:
It’s basically a riff on the patterns found in the Malinta tunnels on Corregidor. The maps in the old Judges Guild module Glory Hole Dwarven Mine had some influence too.
On the Apocalypse Jungle map:
Not sure exactly, I think this was partially inspired by zone control board/war game maps, combined with colorful maps like Divine Right.