What Makes Them Special
June 2, 2011
Wrapping up the series of posts about rules supplements for Source of the Nile. So far, three of the four Special Discoveries have been given attention:
Here is the last Special Discovery to be detailed: Native Kingdom. The legend of Prester John or stories by Edgar Rice Burroughs seem like obvious inspirations for creating a Native Kingdom rules supplement, but I decided to take inspiration from something that I had been researching lately: the Tasaday controversy.
The general idea of this rules supplement is that these natives have some unique or unbelievable qualities about them. This raises public interest upon publication of their discovery, but also fuels speculation of fraud…that their existence was fabricated to bring the explorer fortune and fame.
When the Native Kingdom is found, treat it as a Large tribe. When the explorer becomes friendly with the tribe, roll to determine What Makes Them Special and a Language Peculiarity.
What Makes Them Special d6
1. All are descendent of King Arthur
2. Worship the writings of Karl Marx
3. Speech contains random tongue clicks and “rub-a-dub-a-dub”s
4. Survive on only 7 minutes of “labor” each day, making them the most “affluent” people ever
5. Wear t-shirts that say “Boston Red Sox 1986 World Series Champs”
6. Possess thousands of glass Coca-Cola bottles
Language Peculiarity d6
1. Their language has no word for “day”
2. Their language has no word for “night”
3. Their language has no word for “birth”
4. Their language has no word for “death”
5. Their language has no word for “happy”
6. Their language has no word for “sad”
After the explorer publishes the existence of this tribe, he can escort witnesses to see the tribe. Each witness counts as an expedition member but doesn’t do anything useful. The explorer can take as many witnesses as desired, but remember: they eat rations like any other expedition member. Also, the explorer loses 1 VP for each witness that dies during an expedition. If a witness returns safely to Europe after having met the tribe, the explorer earns $500.
There is another drawback. If the explorer ever completes an expedition without having visited the tribe, he is labeled a fraud, sent into exile, and must be retired from play.