I’ve Found Dr. Livingstone. Now What?

May 17, 2011

What would have happened if Henry had said to Livingstone:  “We meet again, at last. The circle is now complete. When I left you, I was but the learner.  Now, I am the master.”?

In the Source of the Nile campaign that I am playing, an expedition has found Dr. Livingstone.  Later this week or next week I’ll post the story of that epic expedition, but here’s a sneak peak of what might have occurred.

The rulebook doesn’t specify what happens when Livingstone is found, other than the player earning 5 victory points.  Wanting to spice things up a bit and inspired by the Lost Civilizations supplement by Holmes, I created the following system .  It’s not exactly reflective of actual events, but intended to be lighthearted, simple, and contribute ingredients for a good tale.

Determine Livingstone’s situation and sanity (2d6):
2 Leader of Slavers and Delusional
3 Captive of Slavers and Delusional
4 Guest of Slavers and Delusional
5 Captive of Slavers and of Sound Mind
6 Guest of Slavers and of Sound Mind
7 Guest of Natives and of Sound Mind
8 Captive of Natives and of Sound Mind
9 Leader of Natives and of Sound Mind
10 Guest of Natives and Delusional
11 Captive of Natives and Delusional
12 Leader of Natives and Delusional

This region contains a war between slavers and a native tribe.  Generate a tribe of slavers or natives depending upon Livingstone’s situation.

To attempt to meet with Livingstone, one of the following must occur:
a. Explorer becomes friendly with the natives or slavers.
b. Explorer defeats the natives or slavers and finds their village.
c. Explorer is captured by the natives or slavers.

Decide or randomly determine the explorer’s reaction when first seeing Dr. Livingstone.   The war between the slavers and tribe causes them to be particularly sensitive to anything strangers say.

Explorer’s Reaction (Choose or d6)
1 “Dr. Livingstone, I assume?”
2 “Dr. Livingstone, I presume?”
3 “Doc? Dr. David Livingstone? Boy, am I glad to see you.”
4 “I’m Luke Skywalker (or whatever explorer’s name is). I’m here to rescue you.”
5 “Why, you slimy, double-crossing, no-good swindler.”
6 “We meet again, at last. The circle is now complete. When I left you, I was but the learner.  Now, I am the master.”

If “Dr. Livingstone, I assume?” and Livingstone is either:
a. Leader of Slavers and Delusional
b. Captive of Natives and Of Sound Mind
…then explorer is captured.    Otherwise, meet with Livingstone.

If “Dr. Livingstone, I presume?” and Livingstone is either:
a. Leader of Natives and Of Sound Mind
b. Captive of Slavers and Delusional
…then  explorer is captured.    Otherwise, meet with Livingstone.

If “Doc? Dr. David Livingstone? Boy, am I glad to see you.” and Livingstone is either:
a. Captive of Natives and Delusional
b. Captive of Slavers and Of Sound Mind
…then explorer is captured.    Otherwise, meet with Livingstone.

If “I’m Luke Skywalker (or whatever explorer’s name is). I’m here to rescue you.” and Livingstone is either:
a. Leader of Natives and Delusional
b. Guest of Slavers and Of Sound Mind
…then explorer is captured.    Otherwise, meet with Livingstone.

If “Why, you slimy, double-crossing, no-good swindler.” and Livingstone is either:
a. Guest of Natives and Delusional
b. Guest of Slavers and Delusional
…then explorer is captured.    Otherwise, meet with Livingstone.

If “We meet again, at last. The circle is now complete. When I left you, I was but the learner.  Now, I am the master.” and Livingstone is:
a. Guest of Natives and Of Sound Mind
…then explorer is captured.    Otherwise, meet with Livingstone.

Captivity
If Livingstone is a Captive and the explorer is friendly with the natives or slavers and not captured after the initial reaction, then the explorer can buy Livingstone for 3d6 gifts.  The explorer then meets with Livingstone, see below.

If the explorer is captured, then the explorer must escape with Livingstone in order to meet with him.  Use the Consequences of Defeat table in the rulebook to resolve escape attempts.  If you escape with member(s) and Livingstone is not a Leader, then you can choose Livingstone as a member (but not necessarily part of your expedition, see below) and meet with him immediately after the escape.

Meeting With Livingstone
When explorer meets with Livingstone, roll d6.  If he is of sound mind, roll another d6.  If he is a Leader, roll another d6.  The sum of these rolls is the number of nearby hexes that Livingstone reveals to the explorer.  Start with the nearest blank hex (if tie, randomly determine) and generate the terrain and rivers as if it they were being explored.  Do not generate tribes or discoveries.  From that revealed hex, choose the nearest blank hex (if tie, randomly determine) to reveal.  Continue this process until the indicated number of hexes are revealed.  The explorer gets credit for these hexes if he publishes them.

After Livingstone reveals hexes and he is not a Leader, roll d6.  Add one if he is of sound mind.  Subtract one if he is Delusional.  He joins the expedition as a guide if the sum is 4+.  If Livingstone is a guide, he will never desert.  If Livingstone does not join the expedition, he goes his own way and is never seen again.

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3 Responses to “I’ve Found Dr. Livingstone. Now What?”

  1. […] Dr. Livingstone was found…a guest of a tribe of natives and delusional.  I introduced myself:  “I’m Dr. Roger Smalley. I’m here to rescue you.”  He didn’t want to be rescued but we had a productive meeting with him.  He described the mountainous terrain to the south and east.  (Livingstone represented on map by white square with tribe 36. ) […]

  2. […] we have Source of the Nile rules supplements for finding Lost Civilizations and Dr. Livingstone.  Next up are King Solomon’s Mines.  The basic idea behind this supplement is that, yes, […]

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