Secret Code: X1 X6 X8 I1 WG6
February 17, 2011
There are many rpg products out there that deal with or are set in jungles. These are for a variety of game systems, genres, and play styles. My interest leans towards “old school” D&D, so I want to make note of these vintage TSR modules set in jungle environments:
X1 The Isle of Dread. Perhaps the earliest wilderness adventure module published. Lost world, natives, dinosaurs, etc.
X6 Quagmire! Jungle-swamp wilderness adventure leading to a fantastical city in need of rescue.
X8 Drums on Fire Mountain. Voyage to a tropical island volcano to eliminate the savage pirates known as “Orcs-of-the-sea”.
I1 Dwellers of the Forbidden City. Explore a lost jungle city in the style of REH’s Conan and ERB’s Tarzan
WG6 Isle of the Ape. A high-level adventure on a dangerous island, facing off against King Kong.
I’ve never played or used these in a game. As great as they are, they just don’t match up with my conception of “jungle”. Their jungles are primarily of the Lost World type with dinosaurs and volcanic islands. That’s cool, but my idea of a jungle is more influenced by Pacific War and Vietnam War books and movies with devastated jungle, post-apocalyptic ruins, and rivers into insanity. So…I’m making my own jungle setting: Fire in the Jungle.
The Old School Renaissance has produced some great stuff the last few years, but not much of it is jungle-related. Lord Kilgore has been creating an interesting Forbidden Jungle setting. James Raggi has a jungle adventure in the works called Death Ferox Doom. Paizo has released several jungle-related modules and sourcebooks in recent years. What else is out there?